Den Genau Mein Agil-Ansatz, ursprünglich entwickelt im Rahmen der Doktorarbeit von Philipp Diebold, haben wir als Bagilstein erweitert durch Experteninterviews, Fachkonferenzen und Erfahrungen aus dem Arbeitsalltag unserer Agile Coaches.
| Anzahl Bausteine (Karten): | 55 |
| Anzahl Effekte (Expertenmeinungen): | 5133 |
Skala von stark positiver Effekt (+1,5) bis stark negativer Effekt (-1,5)
| Agile Practice | Budget (zeitlich/monetär) | Flexibilität und Veränderungsfähigkeit | Interne Dokumentation | Interne Kommunikation | Mitarbeitermotivation | Produktivität | Produktqualität | Team Synergie | Teamgeist | Transparenz des Projektstatus | Wert für den Kunden | Wissenstransfer | Zufriedenheit der Stakeholder/Bereichsleiter | Zusammenarbeit mit dem Kunden |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Architectural Runway | -0.5 | |||||||||||||
| Architecture Sprint | 0.7 | 0.5 | 0.5 | 0.5 | 0.3 | 0.5 | 0.7 | 0.5 | 0.5 | 0.7 | 0.5 | 0.9 | -0.5 | -0.8 |
| Automated Builds | 1.2 | 0.8 | 0.5 | 1 | 1.5 | 1.3 | 0.8 | 0.5 | 1.2 | 0.5 | 0.8 | 0.8 | 0.5 | |
| Automated Tests | 1.5 | 1 | 0.5 | 1 | 0.9 | 1.3 | -1.5 | 0.5 | 0.5 | 0.8 | 0.5 | 0.7 | -0.8 | |
| Backlog | 0.9 | 0.4 | 0.6 | 1 | 1.5 | 0.8 | 0.6 | 1 | 1.3 | 1.2 | 1.2 | 0.8 | 1.3 | 0.6 |
| Backlog refinement | -0.2 | 1 | 0.4 | 1.3 | 1.5 | 0.7 | 1.1 | 0.9 | 1.1 | 1.3 | 0.7 | 1.2 | 1.3 | 1.1 |
| Burn Chart | 0 | -0.5 | 0.5 | 1.1 | 0.8 | 0.8 | -0.8 | -0.1 | 1.3 | 1 | 0.5 | 0.5 | 0.9 | -0.3 |
| Clean Code | 1.2 | 1.5 | 0.8 | 0.8 | 0.5 | 1.4 | 1 | 0.8 | 0.8 | 0.5 | 1 | |||
| Co-located team | 1.3 | 0 | 0.8 | 0.8 | 0.5 | 1 | 1.2 | 0.8 | 1.5 | 0.8 | 1.1 | 1 | 1.5 | |
| Coding Styleguides | 0.5 | 0.9 | 0.9 | 0.8 | 0.7 | 0.9 | 1.3 | 0.3 | 0.5 | 0.5 | 1.1 | 0.5 | -1 | |
| Collective Ownership | 0.7 | 0.3 | 1.2 | 1 | 0.8 | 0.8 | 0.9 | 1 | 0.8 | 1.5 | 1 | 0.5 | 1 | |
| Communities of Practice | 0.5 | 0.5 | 1.5 | 1.3 | 1.1 | 0.8 | 0.9 | 1.5 | 0.8 | 0.5 | 1.3 | 0.8 | 1.5 | |
| Continuous Delivery | 1 | -0.5 | 1 | 1 | 1.5 | 1.3 | 0.5 | 1 | 0.5 | 1.5 | 0 | 1 | 0.9 | |
| Continuous Deployment | -0.2 | 1.1 | 0.5 | 1 | 1.1 | 0.5 | 0.5 | 1 | 1.3 | 0.5 | 1.1 | |||
| Continuous Integration | 1.5 | 1.2 | 0.8 | 0.8 | 0.5 | 1.2 | 1.4 | 1.5 | 0.5 | 1.2 | 1.3 | 0.5 | 1 | 0.8 |
| Cross-Functional Team | 1.3 | 1.3 | 0.4 | 1.3 | 1.1 | 0.7 | 1.2 | 1.2 | 1.1 | 0.8 | 1.3 | 1.3 | 1.2 | 0.9 |
| Daily Meeting | 0.5 | 1 | 0.1 | 1.2 | 1.1 | 0.8 | 0.9 | 1.2 | 1.3 | 1.2 | 0.5 | 1 | 0.5 | 0.9 |
| Definition of Done | 0.9 | 0.5 | 0.8 | 1.3 | 1 | 0.9 | 1.3 | 0.7 | 0.9 | 1.2 | 1.1 | 0.8 | 1 | 1.1 |
| Definition of Ready | 0.5 | -1.3 | 1 | 1.3 | 0.8 | 1 | 1.2 | 0.7 | 0.9 | 1.4 | 0.5 | 0.9 | 0.8 | 1 |
| Epic(s) | 0.5 | 0.5 | 1.3 | 0.9 | 0.7 | 0.8 | 1.1 | 0.7 | 1.3 | 0.9 | 0.9 | 0.7 | 0.5 | 1 |
| Iteration Reviews | 0.5 | 1.1 | 1 | 1.3 | 1.3 | 0.8 | 1 | 1.1 | 0.5 | 1.2 | 1.5 | 1 | 1.3 | 1 |
| Iterative development | 0.5 | 1.3 | -0.3 | 1 | 1 | 0.8 | 1.2 | 1.5 | 0.5 | 1.3 | 1.5 | 1.5 | 0.9 | 1.1 |
| Minimum Viable Product | 0.5 | 0 | 1.3 | 1.1 | 0.5 | 0.7 | 1.5 | 1.3 | 0.9 | 1.5 | 0.5 | 1 | 0.8 | |
| On-site customer | 1.5 | 0.5 | 0.7 | 0.8 | 0.5 | 1.5 | 0.3 | 0.8 | 1.1 | 1.3 | 1.2 | 1.1 | 1.1 | |
| Pair Programming | 0.5 | 0.4 | -0.3 | 1.3 | 1.1 | 0.5 | 1.3 | 1.2 | 1.3 | 1.4 | 0.5 | 1.4 | 0.5 | 1.5 |
| Peer Reviews | 0.2 | 0.8 | 0.8 | 0.5 | 1.5 | 0.8 | 0.5 | 1.2 | 0.8 | 1.5 | 0.5 | 1.5 | ||
| Personas | 0.5 | 0.5 | 0.7 | 1.1 | 1.5 | 0.5 | 1.1 | 0.5 | 0.8 | 1.2 | 1 | 1 | 0.8 | 1 |
| Planning meeting | -1.5 | 0.4 | 0.3 | 0.9 | 0.8 | 0.5 | 1 | 1 | 1.3 | 1.3 | 1.5 | 0.9 | 0.2 | 1 |
| Planning Poker | 0.5 | 1 | 0.5 | 0.5 | 1 | 0.9 | 1.1 | 0.8 | 0.5 | 0.9 | 0.5 | 0.5 | ||
| Product Canvas | 0.5 | 0.5 | 0.8 | 1.1 | 0.5 | 1.1 | 0.9 | 0.5 | 0.8 | 1.5 | 0.5 | 0.5 | 1.2 | |
| Product Owner | 0.8 | 0.9 | 0 | 0.9 | 1.3 | 0.9 | 1 | 0.8 | 1 | 1.2 | 1.5 | 0.9 | 1.3 | 1.3 |
| Product Vision board | 1.5 | 0.7 | 0.5 | 0.7 | 0.8 | 0.5 | 1.3 | 0.9 | 0.5 | 1.5 | 1.3 | 0.7 | 0.5 | 1.4 |
| Prototyping | 1.4 | -0.2 | 0.8 | 0.8 | 0.8 | 0.9 | 1.5 | 0.5 | -0.1 | 0.8 | 1.3 | 0.5 | 1.2 | |
| Refactoring | 0.3 | 1 | 0.4 | 0.5 | 0.5 | -0.3 | 1 | -0.4 | -0.5 | 0.5 | 0.9 | 0.5 | -0.5 | |
| Relative Estimation | -0.2 | 0.5 | 0.8 | 0.9 | 0.5 | 0.7 | 0.8 | 1.3 | 0.9 | 0.5 | 1 | 0.5 | -0.3 | |
| Release planning | -0.5 | 0.5 | 0.7 | 0.5 | 0.5 | -1 | -0.5 | 0.5 | 0.5 | 0.7 | 1.5 | 1.5 | 0.8 | |
| Retrospective | 1.5 | 1.1 | 1.5 | 1.4 | 0.9 | 0.7 | 0.8 | 1.2 | 0.8 | 1.1 | 0.8 | 1.1 | 0.5 | 1 |
| Scrum Master | 0.8 | 1.2 | 0.3 | 1.5 | 1.1 | 1.3 | 0.8 | 1.2 | 1.5 | 1.2 | 1 | 1 | 0.7 | 0.8 |
| Scrum of Scrums | 0.5 | 0.8 | 0.5 | -0.5 | 0 | 0.7 | 0.5 | 0.3 | 0.5 | 0.5 | 0.5 | 0.5 | ||
| Self-organizing team | 1.3 | -0.2 | 0.7 | 1.3 | 0.5 | 0.8 | 1.4 | 0.9 | 0 | 0.8 | 1 | 0.5 | ||
| Shippable Increment | 1.1 | 1 | -0.5 | 0.5 | 1.5 | 1 | 1.1 | 1.5 | 0.8 | 1.3 | 1.1 | 0.9 | 0.9 | 1 |
| Sign Up | 1.5 | 1.5 | 0.9 | 1.2 | 1.5 | 0.3 | 1.5 | |||||||
| Specification by Example | 0.5 | 0.8 | 0.5 | 0.5 | 1 | 1 | 0.5 | 0.8 | 0.5 | 0.5 | 0.5 | 0.8 | 0.5 | 1.5 |
| Sprint Zero | 0 | 1.5 | 0.5 | 0.8 | 0.8 | 1 | 0.9 | 1.2 | 0.8 | 1 | 0.2 | 1 | 0.5 | 1.5 |
| Story Mapping | 1.5 | 1.3 | 1.2 | 0.8 | 0.8 | 1 | 1.1 | 1.4 | 0.8 | 1.3 | 1 | 1.2 | 1.3 | 1.2 |
| Story splitting | -0.5 | 0.8 | 0.5 | 0.5 | 0.5 | 0.8 | 1.5 | 0.5 | 0.5 | |||||
| Taskboard | 0.2 | 0.9 | 0.2 | 1.1 | 1.3 | 1.3 | 0 | 1.3 | 0.7 | 1.3 | 1.2 | -0.3 | 0.7 | 0.8 |
| Team-Based Estimation | 0.5 | 0.5 | 1 | 1 | 0.9 | 0.5 | 1.1 | 1.5 | 1.5 | 0.8 | 1.2 | 1 | 0.5 | |
| Test Driven Development (TDD) | 0.5 | 1.3 | 0.8 | 0.3 | 0.5 | 0.5 | 1.4 | 0.8 | 0 | 1.2 | 1 | 0.6 | 0.8 | 1.5 |
| Unit Testing | 0.7 | 1.3 | 1 | 0.2 | 0.7 | 1.3 | -0.4 | 0.2 | 1.5 | 0.8 | 0.8 | 0.8 | 1.5 | |
| User stories | 0.1 | 0.8 | 1.1 | 1.3 | 1.3 | 0.8 | 1.3 | 0.5 | 0.9 | 1.1 | 0.9 | 0.9 | 1.1 | |
| Velocity | 0.5 | 0 | 0.5 | 0.5 | 0.8 | -0.7 | 0.7 | 0.8 | 0.3 | 1.5 | -0.5 | 0.8 | 0.4 | |
| Wireframes | 1.5 | 1.5 | 1.5 | 1.5 | 0.8 | 1 | 0.5 | 0.8 | 0.8 | 1.3 | 0.5 | 0.8 | 1 | |
| Work-in-Progress Limit | 0.8 | 1.5 | 0.8 | 0.8 | 1.1 | 1 | 1 | 0.5 | 1.1 | 1 | 0.8 | 0.1 | -1 |